four-colour process

CMYK separation for screen printing

* Free to use — selecting, editing and every export run in your browser, and nothing is uploaded unless you start a step that says it will: the AI tools, background removal on its sharper engine (an in-browser engine is one click away under the same button), or upscaling a photograph (logos and flat artwork are enlarged on your device). A free account (Google, Apple or an emailed code — no card) is needed to download the finished file, and comes with credits for the server-side tools.

Four-colour process builds a complex photograph from four process-colour screens regardless of image complexity; an optional underbase or highlight white adds screens. It is also the wrong answer more often than people expect on a garment, so this page settles whether your job is genuinely a process job and distinguishes the settings you can change here from the renderer's fixed GCR/UCR and angle recipes.

Separate a design free

First, the difference everything else follows from

CMYK uses four *translucent* process inks and builds colour by overprinting them, so light passes through the ink, reflects from the substrate and returns — the substrate is part of the result. Simulated process uses a larger set of opaque inks chosen for the image, each carrying its own tonal channel, commonly over a white underbase. Translucent versus opaque is the core decision. CMYK is suited to paper and light substrates; simulated process is designed to keep colour visible on dark garments, at the cost of more screens and more manual judgement.

Is your job a process job? Four conditions

You want most of them true. The garment is white or very light, because translucent process inks need a bright substrate. The artwork is genuinely photographic, with smooth continuous tone rather than areas of flat saturated colour. You have four heads free and want to avoid a larger opaque-ink set. Four process-colour screens also make a complex photograph simpler to quote, although an optional white underbase or highlight adds heads. Add paper, poster and tote work, where CMYK is standard. On a dark garment, compare simulated process or index instead; index avoids a halftone angle set but still has a base heuristic and dither pattern to inspect. If the design carries an exact brand colour, note that a process build is several overlapping dot plates at the mercy of registration and gain, whereas a separately mixed spot ink is the direct route to that colour.

Three decisions in the CMYK math — one exposed here

Gray component replacement decides how much neutral grey is built from equal parts cyan, magenta and yellow versus replaced with black ink. Heavy GCR uses less coloured ink and holds neutrals more stably; light GCR keeps richer colour but makes every grey depend on three screens registering. Undercolour removal limits total coverage in dark areas so four saturated plates do not pile onto one spot. The current renderer applies a fixed 80% GCR recipe with black beginning above a 10% neutral level and caps total C+M+Y+K coverage at 320%; the shipped workspace does not expose those three values. Dot-gain compensation is exposed as a slider, because gain depends on your mesh, emulsion, ink, squeegee and substrate. Print a step wedge on your setup and tune that control from what lands on fabric rather than assuming the fixed colour-separation defaults are a press profile.

Angles, frequency and the mesh ceiling

The renderer fixes CMYK screening at C 15°, M 75°, Y 0° and K 45°, with yellow placed where its pattern is less visible. The shipped client does not override those four angles; its custom angle control applies to the other separation types. Frequency is yours. Garment process work commonly runs 35 to 65 lpi, and mesh is the hard ceiling: a screen cannot hold a dot finer than its own openings. The rule of thumb in circulation puts mesh count around four to five-and-a-half times the lpi. Pick the coarsest frequency that holds the detail your artwork needs, set frequency, dot shape and output DPI explicitly, and test the fixed angle set against your output device, mesh and substrate.

How to run one here

Load the artwork at final print size and set the print width, because that width determines the source DPI check and the scale of the output plates. Clean the art first — remove a background it arrived on, and be aware that JPEG compression fringe becomes speckle on a plate. Then run a free spot or index separation in the browser: that costs nothing, uploads no artwork, and gives you a palette to inspect. If that confirms a process job, switch to CMYK, accept the renderer's fixed GCR/UCR and C/M/Y/K angle recipes, set dot-gain strength, frequency, dot shape and output DPI, then render. Per-channel CMYK choke and density controls are not exposed. Inspect the proof and manifest in the downloaded ZIP before committing to film.

What you get out

Four plates — C, M, Y, K — with registration marks if you want them, a manifest recording the angles, frequency and effective output DPI actually used, and a proof rendered over your substrate colour. Selecting CMYK turns halftoning on and initially targets 600 dpi pre-halftoned 1-bit film; the renderer can clamp oversized output to its disclosed 16,800px/200MP limits. Turn halftoning off when a RIP should receive continuous-tone grayscale plates and screen them with its device profile. The paid CMYK deliverable today is a ZIP of plates, proof, README and manifest; it does not contain a multichannel PSD. The local layered and multichannel PSD buttons export the spot or index result currently in the browser, not the paid C/M/Y/K render.

Decide for free, pay for process conversion

A free spot or index pass helps answer whether the art is really photographic or wants discrete inks. It runs in the browser with no account and uploads no artwork; downloads, including its local PSD formats, require free sign-in. CMYK conversion, simulated-process channel construction and high-resolution plate rendering run on the server. That render is 10 credits per image, and for 24 hours afterwards you can re-render the same image as often as you like at no extra cost, including switching between CMYK and simulated process. Credits come with a monthly plan, or as a one-off pack whose credits never expire — see the pricing page for current prices in your currency. No watermarks on any output at any tier.

Frequently asked

CMYK or simulated process — which should I use?

CMYK if the substrate is white or light, the art is photographic and four process-colour screens suit the job; optional white plates add screens. Simulated process is the opaque-ink route for dark garments and saturated photographic colour, but it needs more manual channel judgement. Neither automatic method guarantees an exact brand ink: use a separately mixed spot colour when that is the requirement.

Can I print CMYK on a black shirt?

You can, with a white underbase beneath it, but process inks are translucent and you are now printing them through a base with its own texture — the result is usually flatter and less saturated than the same image run as simulated process with opaque inks, for one more screen than you saved. On dark garments, simulated process is normally the better answer, and index is the low-risk one.

Why do my brand colours look wrong in process?

Because a process build of a specific PMS colour is three or four plates of dots overlapping, so it is at the mercy of registration and dot gain, and it shifts with both. A spot ink mixed to that number simply is the colour. If a design mixes photographic tone with exact brand colours, that is a strong signal for simulated process, which can give the brand colour its own opaque ink.

How many screens does each need?

CMYK has four process-colour screens; enabling an underbase or highlight white adds screens. Simulated process commonly uses a larger colour set plus optional white plates. Index returns up to the ink-count setting, with the free client keeping its largest cluster as a non-printing base. Inspect the actual manifest or plate list instead of quoting the slider as the final count.

What halftone frequency should I use?

Garment process work commonly runs 35 to 65 lpi, with mesh as the ceiling — the rule of thumb in circulation is mesh count around four to five-and-a-half times the lpi, so 45 lpi sits comfortably on 205 mesh and 55 lpi pairs with 305. Paper and poster work goes much finer. Set frequency and output DPI explicitly rather than inheriting a default.

What is GCR and do I need it?

Gray component replacement decides how much neutral grey is printed with black ink instead of equal parts cyan, magenta and yellow. The current renderer uses a fixed 80% GCR value, begins black above a 10% neutral level, and caps total coverage at 320%. Those are hidden defaults in the shipped workspace, not controls. Dot-gain strength, halftone on/off, frequency, dot shape and output DPI are adjustable; CMYK angles are fixed.

Is any of this free?

The preliminary spot or index pass is free, runs in your browser with no account, and uploads no artwork. Its local PSD exports require a free account and share one free export a day; after that they cost 3 credits for non-subscribers. CMYK conversion and simulated-process construction run on our server at 10 credits per image, with re-renders of that image free for 24 hours — charged per image, so switching between the two methods during that window costs nothing extra.

Does the output open in Photoshop?

The paid CMYK ZIP contains ordinary per-plate PNGs, which Photoshop can open, plus a proof, README and manifest. It does not currently contain a PSD. The separate browser multichannel-PSD writer is parser-tested for spot/index results, but still has an explicit hands-on Photoshop and Photopea TODO.

Keep reading

Simulated process color separationIndex separation vs simulated processFree online color separationWhite underbase for dark garmentsHalftones: lpi, angles, film output

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